One component
Add the Wrinkle Material Driver to the character. It feeds the folds to its Chaos Cloth components, on every LOD that keeps the baked UV layout.
Chaos Cloth gives a garment its silhouette, swing and collisions. Looma adds what a real-time mesh is too coarse to show: fine folds, baked from offline simulation and played back by pose in Unreal Engine.
Chaos Cloth
+ Looma maps
Drag to compare. The outline doesn't change: the folds live in the lighting. Generated for this site.
Pose-driven wrinkle maps usually live on skinned meshes, where the folds ride along with the bones. Cloth Wrinkle Solver was built around Chaos Cloth from the start: the folds follow the body, and the simulation is free to move the garment.
Add the Wrinkle Material Driver to the character. It feeds the folds to its Chaos Cloth components, on every LOD that keeps the baked UV layout.
Drop our material function into the cloth material. Your base normal stays; the folds are added on top.
Shirt and shorts on one mesh, each with its own pose set, all driven from the same body pose.
The runtime settings live in the pose set. Change them once and every character using it follows.
Early-access studios get Looma, the runtime and our help taking the first garment from animations to folds.